Email or call for price
Email or call for price
2018 ENnie gold winner of Best Game and Product Of The Year, this revised edition features an all-new layout, rules clarifications, and errata updates from 2018.
WELCOME TO GRIM & PERILOUS GAMING
Featured on Forbes.com, ranked one of the best-selling fantasy tabletop role-playing games at DriveThruRPG, and having sold over 90,000 copies worldwide, ZWEIHÄNDER Grim & Perilous RPG is a bloodier, grimmer, and grittier version of classical tabletop role-playing games. This revised edition is published in celebration with Andrews McMeel Publishing and features a refreshed layout, new artwork, rules clarifications, color plates by Dejan Mandic, and errata.
ZWEIHÄNDER Grim & Perilous RPG is a game where your characters will:
- Live in a gritty, "realistic" fantasy world
- Make morally grey decisions & enact vicious reprisals
- Uncover insidious plots & political intrigue
- Take part in heart-pumping chase scenes
- Venture into the wilderness & survive its perils
- Desperately fight in clandestine & open field combat
- Defend themselves from injuries, madness, & mutations
- Encounter sanity-blasting creatures & their minions
This all-in-one game includes most of what you need to play: a character creation guide, game mastery rules, and a bestiary brimming with creatures both fair & foul. All that’s left are a few friends, pencils, and a handful of dice.
ZWEIHÄNDER Grim & Perilous RPG awaits, and the fate of your grim & perilous tale hangs in the balance!
About the Author
Daniel D. Fox is a game designer and winner of two gold ENNIE Awards at Gen Con for Best Game and Product of the Year with his fantasy horror game ZWEIHANDER RPG. He has since created Main Gauche, Dark Astral, Flames of Freedom Grim & Perilous RPG, Fever Knights RPG, ZWEIHANDER Fantasy Horror RPG Starter Kit, and produced Blackbirds RPG, Eternal Night of Lockwood, and To Be Or Not To Be A Villain. When Daniel isn't designing tabletop role-playing games or board games, he's enjoying his other favorite hobby: cafe racer motorcycles. He lives in the City of Fountains with his wife Ali and their two young kobolds.
Zweihander has managed to do what so many retro-inspired RPGs currently fail at - it both intimately captures the spirit of a certain type of fantasy (in Zweihander’s case, the blood-soaked and mud-drenched “dark fantasy” genre) and escapes from its mechanical and social shortcomings. Too often, games inspired by what came before forget that this hobby has grown and changed, and hew too close to outmoded tropes and bad design. Zweihander manages by the grim machinations of its creator, Daniel D. Fox, to forge itself into something both eerily familiar and utterly belonging to the current moment in games. The diverse and beautiful art, the modern and purposeful writing and the powerful sense that this game is a game made not only to pay homage to what came before but to make something new of it all elevate Zweihander above every other retro-clone and nostalgia renaissance game out there. If I want a game about gritty losers trying to make it in a world out to get them, I’m going to reach for Zweihander every time. (Adam Koebel, co-creator of Dungeon World)
Gamers who are hungry for a game where characters must hold on for dear life through a deadly learning curve until they can truly call themselves adventurers will find a lot to love in the Zweihander RPG. (Forbes)