With the Federation's White Base now on Earth and his assault carrier loaded with civilians, Bright Noah must now navigate his ship safely through enemy occupied territory. Unfortunately on his tail are a host Zeon troops. Lead by the Commander of North American Earth Forces, Captain Garma Zabi, a fleet of aircraft is preparing to lay siege on the Federation ship with ambitions to capture its new Mobile Suit. But before the Zeon make their move in the American desert, an old acquaintance of Garma's has arrived. Lt Char Aznable, known on the field of combat as The Red Comet, followed the White Base from space and is here to on a reconnaissance mission to gain information on the Federation's new suit.
To prove his worth, Garma engages the Feds soon after his brief reunion. The results were not ideal. In fact, the Federation may have found new weapons for their defense in the process. And Garma, who led the charge himself, was fortunate to survive this first confrontation.
Now with the White Base heading towards South America, and word of an insurgence movement developing, Garma must find a way to quash the Federation's plans...There is no turning back.
About the Author
Yasuhiko began his career as an assistant animator on the seminal science-fiction series Mobil Suit Gundam.
Yoshiyuki Tomino is one of Japan's best known sci-fi animation directors, and the author of numerous fiction and non-fiction books. Since working on the Tetsuwan Atomu (Astro Boy) series in 1964, he has directed or created some of Japan's top robot and fantasy-themed works, for television, theaters, and the original video anime market. Best known for the hugely popular Gundam TV shows, in recent years he has attracted attention for his works, Brain Powrd (1998), Turn A Gundam (1999), and Overman King Gainer (2002).
"It’s a good book. Very good, actually. Very good war comics, requiring no prior experience with anime or mecha or Gundam – just a well-made, old-fashioned war comic, full of thrills and spills and lucky breaks and narrow escapes and preening villains you’ll love to hate and pigheaded heroes you may hate to love, and expert drawings by a master craftsman, and hard, sturdy violence." - Joe McCulloch, The Comics Journal
"It's not often that I bother taking up space just to discuss the presentation of a book, but this is certainly one of Vertical's finest releases. Both the graphic and actual material design of the cover is special, and the interior is of a much higher quality than your average manga. This especially holds true throughout the healthy handful of color sections, which look absolutely gorgeous on the glossy paper stock...The whole package is an absolute must for fans of Gundam, but I'd say there's plenty to enjoy in this nearly 450-page monster for anyone remotely interested in mech action and sci-fi storytelling." - Otaku USA
"This is the root of all the tropes and themes of Gundam but with a loving layer of refinement that cleans up a lot of the rough edges of the original...It many ways this is the clearest vision of the original story and a great place to start as well as revisit." - Reverse Thieves
"From the painted opening prologue, the storytelling is of an incredibly high standard, with Yasuhiko’s touch servicing action scenes especially well. Visual highlights abound... It’s a dazzling, action packed ride, and I’d recommend it highly." - Anime UK News