William Gibson returns with his first novel since 2010's" New York Times"-bestselling "Zero History."
Where Flynne and her brother, Burton, live, jobs outside the drug business are rare. Fortunately, Burton has his veteran's benefits, for neural damage he suffered from implants during his time in the USMC's elite Haptic Recon force. Then one night Burton has to go out, but there's a job he's supposed to do--a job Flynne didn't know he had. Beta-testing part of a new game, he tells her. The job seems to be simple: work a perimeter around the image of a tower building. Little buglike things turn up. He's supposed to get in their way, edge them back. That's all there is to it. He's offering Flynne a good price to take over for him. What she sees, though, isn't what Burton told her to expect. It might be a game, but it might also be murder.
About the Author
William Gibson's first novel, Neuromancer, won the Hugo Award, the Philip K. Dick Memorial Award, and the Nebula Award in 1984. He is credited with having coined the term "cyberspace," and having envisioned both the Internet and virtual reality before either existed. His other novels include All Tomorrow's Parties, Idoru, Virtual Light, Mona Lisa Overdrive, and Count Zero. He lives in Vancouver, British Columbia with his wife and two children.
Praise for The Peripheral
"Spectacular, a piece of trenchant, far-future speculation that features all the eyeball kicks of Neuromancer and all the maturity and sly wit of Spook Country. It’s brilliant." —Cory Doctorow
Praise for William Gibson
“To read Gibson is to read the present as if it were the future.” —The New York Times “Gibson’s radar is deftly tuned to the changes in the culture that many of us are missing.” —Milwaukee Journal Sentinel “One of the most visionary, original, and quietly influential writers currently working.” —The Boston Globe “Like Pynchon and DeLillo, Gibson excels at pinpointing the hidden forces that shape our world.” —Details